You're a trick-or-treater with a sticky ball. Roll over things smaller than your ball to stick them on and grow. Bump into things that are too big and you'll bounce — and maybe lose a few treats. Grow big enough to roll up each stage's big spooky prize to win: the Great Pumpkin, the Witch's Cauldron and the Haunted Mausoleum!
↑/W push ↓/S pull
←→ / AD turn QE sidestep
Twin sticks, like the classic: WS left stick, ↑↓ right stick. Both up = go, one up one down = spin.
Hold Space (or Shift) to charge, release to zoom. In tank mode you can also wiggle the sticks up and down.
P/Esc pause T chat M music on/off mouse wheel: camera
Left stick to roll, right stick to turn (or both sticks in tank mode). A/RT dash, Start pause.
Drag the on-screen stick(s). Tap Dash and hold to charge.
Halloween Roll-Up 2026 — a game by Benj Edwards, built on the engine of Christmas Roll-Up 2026.
3D models: Kenney (kenney.nl) — Graveyard Kit, City Kit (Suburban), Nature Kit, Furniture Kit, Food Kit, Platformer Kit, Toy Car Kit, Mini Characters (CC0). Additional models built procedurally.
Music: Bach's Toccata in D minor, Grieg's “In the Hall of the Mountain King” and the medieval chant “Dies Irae” (public domain), newly arranged, plus original tunes made for the game. Played on the GeneralUser GS SoundFont by S. Christian Collins (schristiancollins.com), rendered with SpessaSynth.
Fonts: Creepster (Font Diner, SIL OFL) and Fredoka (SIL OFL). Engine: three.js (MIT).
Inspired by the joy of Katamari Damacy.
You rolled up the Great Pumpkin!
A new round begins in…